This year, the ZERO1 Festival is highlighting creations by students from CNAM-Enjmin, the national school for games and interactive digital media. The program features three games:
The house is on fire! Join forces with your friends to defeat the fire spirits, put out the blaze, and save the neighborhood! Fired Up! is a 4-player couch co-op game where you use everything you can find in the house to save it from the flames.
Amaury Butaux: Game/Level Designer
Keltoum Marsli: Game/Level Designer & Sound Designer
Maxime Maurin: Programmer
Christopher Norton: UR/UX Designer
Liam Hô: Producer
Ethan Fillette: Music Composer & Sound Integrator_
White Mirror is a 2D platformer where the screen is split horizontally down the middle. You can see an environment and its reflection, which is a perfect inversion of the other. Platforms, traps, and enemies in white only appear on the black background, and conversely, black ones only appear on the white background. However, they exist in both directions. Players must combine both pieces of information to see the level as it truly is.
Téo GAILLARD: VFX Artist
Dorian DESPLATS: Sound Designer
Zoé SEMPÉ & Antoine BROUSSE: Game & Level Designers
Maxime MAURIN & Marc CERUTTI: Programmers_
ABEL is a walking simulator with a dark, strange, and unsettling atmosphere. You play as Carl. Disturbed by a strange call on the intercom, Carl rushes to the elevator to head down. When the doors open, he realizes he is not where he should be. A strange, unsettling, yet familiar place lies before him.
Yann KUKOLEWSKY: Game Artist. Passionate about creating immersive visual experiences, I specialize in crafting detailed assets and environments that bring game worlds to life through artistic precision and technical expertise in modern game engines.
Louis GUILLAUMEAU: Sound Designer & Composer. I focus on building unique auditory landscapes and emotional musical scores that enhance player immersion, ensuring every sound effect and melody serves the narrative and gameplay experience.
Zoé (Stéphanie) SEMPÉ: Game & Narrative Designer. I bridge the gap between mechanics and storytelling, designing cohesive game systems and compelling narrative arcs that engage players and provide meaningful, memorable interactive experiences throughout the game.
Antoine BROUSSE: Producer. I oversee the entire development lifecycle, managing teams, timelines, and resources to ensure our creative vision is executed efficiently while maintaining high quality standards and fostering a collaborative environment for the entire studio.